LNAA STUDY
Mobile app for academicplanning.
About
I designed LNAA Study, a mobile app that gathers everything a student needs to track in one place, for students of the Lviv National Academy of Art. In three months, in a team of two designers and a PM, I took it from ten user interviews and a journey map to a tested prototype and a UI Kit.
Context
At the Lviv National Academy of Art, students had no single place for the information they need to follow. They memorised it, wrote it down, or asked their group leader (the starosta) directly. The idea behind the app is that students run it themselves: the group leader fills in the information for the group, and teachers are not involved. Everything lives in one app and stays convenient for the people who use it every day.


Users
All students of the academy. Group leaders have a special role: they enter and maintain information for their classmates, so their experience matters as much as everyone else’s.
My role
Designer in a team of two designers and a PM. We worked through the whole process together and split tasks almost equally: interviews, journey mapping, UX, UI, prototypes, testing and the UI Kit.
Challenge
Carry out an in-depth study of the target audience, so the app can focus on real student needs and become a fast, reliable assistant at every stage of learning.
Goals
- Put all the information a student needs into one app that is quick and easy to use.
- Make it simple for group leaders to keep that information up to date.
- Success criteria: task success rate, user satisfaction and qualitative feedback, so the app is easy to use, satisfying and aligned with what students need.

Research
We interviewed ten people: students and group leaders. The interviews covered how they keep track of schedules, deadlines and information today, and what gets in the way. From these conversations we built a user journey map to see where the experience breaks down.
Insights and journey map
The journey map showed that the biggest pain points come toward the end of the semester. Two insights shaped the app:
- Students struggle to plan their workload because they cannot see the bigger picture of their week or semester.
- They want quick access to the essentials, not long lists to dig through.
From insights to decisions
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A home screen built around what matters now.
The hardest question was what the home screen should show first: the schedule or the tasks. Since students need quick access to the essentials, we put the schedule up front, showing today and the days ahead.
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Reminders for deadlines and changes.
Because the pressure peaks at the end of the semester, the app reminds students about deadlines and schedule changes, so they don’t have to remember or ask.
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A to-do list that stays simple.
Tasks live in a to-do list that was simplified after testing, so it supports planning without becoming one more thing to manage.

Prototyping and testing
We tested the prototype in five rounds with students. Two things changed as a result: we reworked the logic of the main menu, and we made the to-do list simpler. Both changes came directly from watching where people hesitated.
Solution
The app brings the schedule, course planning and task details into one place, with the schedule on the home screen and reminders for deadlines and changes. A UI Kit of basic components keeps the interface consistent.
Outcome
In three months we delivered a tested prototype of the app and a UI Kit, backed by ten interviews, a user journey map and five rounds of usability testing. The result puts all the information students need in one place, quickly and accessibly.


What I took away
The biggest win was packing all the information into one place in a way that is fast and accessible. Talking to students and group leaders first made it clear what to put on the home screen, and testing showed what to simplify.